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Company Overview
Media and Game Technologies is dedicated to providing monetization solutions for Web 2.0 experiences including online games, virtual worlds, social networks and digital media.Media and Games Technologies (MGT), a division of Digital Governance Ltd., was launched in January 2006 and has offices in London and San Francisco. We are a rapidly expanding team of skilled professionals drawn from creative industries, blue chip enterprises, financial services and IT Security firms.
Together we bring an impressive wealth of experience from industries that already operate secure, mission critical systems including financial trading, on-line retailing and of course, media development. This combination of backgrounds gives us a complete understanding of the challenges of designing, launching and running a successful game or virtual world – and shapes our unique solution to those problems.
Our goal is to allow you to create the on-line experience you dream of creating – the one you know your audience is out there waiting for. Whether it’s a content rich and addictive game or a carefully targeted virtual world that will have them signing up in the millions, our platform makes it simpler, quicker and more cost effective to realize.
We provide a set of highly secure, robust and scalable trading functions that remove the headaches associated with the billing, operational, security and regulatory issues surrounding on-line development and delivery.
Our unique solution also opens up new in-game/world revenue opportunities for you, with our event monetization facility!
MGT provides a one stop answer to the questions associated with:
The MGT Solution
In short, we can get you to market in less time, with fewer headaches and at a lower cost to deploy. Talk to us about your dreams and we’ll help you realize them. Game ON!
How the MGT Solution Interfaces to Your Platform
All MGT services interface easily to your platform through an API, which can be customized to take advantage of the MGT services you choose. MGT’s systems are built using a Service Oriented Architecture (SOA) with published modules following SOAP (1.1 and 1.2), WSDL and WS-addressing standards. The API is available in two standard forms – as a C++ API or via a JMS message bus, with other clients potentially available on request. The client currently runs under Linux, Windows and UNIX, and is written to be portable.
The client has a footprint of 50 Mbytes, and a minimum of a further 500 Mbytes of disc space is recommended. Java 6 and JMS are required. A SAN or other shared storage supporting cluster-wide flock or POSIX compatible file locking is required.
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